Thursday, 31 March 2011


Click the paypal button on the right hand side of the screen to purchase!


Cover artwork: Ricardo Fumanal

Si Scott interview & images

Tara Dougans: Exclusive illustration

Julie Verhoeven: Exclusive illustration

Ricardo Fumanal: Centrefold illustration & interview

Thom Browne article by Cillian O'Connor, exclusive illustration by Spiros Halaris

Richard Kilroy (myself) Gattaca Article with exclusive illustration

George Stavrinos article & illustrations

Jasper Goodall: interview & illustration

Limited edition of 300 copies.
Printed in large B&W tabloid format (slightly larger than A3)

Tuesday, 29 March 2011

Decoy issue 2 available in a few days

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And here is the official new cover!! Ricardo Fumanal's gorgeous illustrations grace the cover and the centrefold for a large fold out interview. Don't forget if you want emailing the moment it becomes available, request to be put on the mailing list,

Tuesday, 8 March 2011

The illustrations of Aitor Throup

Aitor's illustrations provide a refreshing take on the perceptions of fashion illustration, managing to balance the notions of technical drawings and also being beautifully abstract artworks in their own right.

Originally attracted to fashion design through his love of drawing, he gained a first class honours in BA Fashion Design at Manchester Metropolitan University in 2004. Then, In 2006, completed an MA Postgraduate Degree in Fashion Menswear at the Royal College of Art in London. Since then Aitor has gone on to lend his unique style for work with Umbro and C.P Company, and have his own presentations at London Fashion Week.
His unique characters express bizarre but brilliant bodily forms that verge on the surreal, yet always manage to purvey a sense of movement and appreciation for human forms. You can see in his actual clothing how these are brilliantly transcribed from illustration to garment.

“The ‘tops’ (shirts, jackets, coats etc) I create are all cut from a pattern/block developed from my own sculptural pattern cutting process: First, I design a character in a specific pose; then, I create a miniature sculpture of the character, which I then cover in fabric, allowing the darts and seams to be dictated by the structure itself. So, all my shirts, jackets etc. look like generic garments at first, but on closer inspection, their construction lines are all equally distorted and seemingly misplaced.”

more after the jump . . . .